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Projects
The Digital Tea Party - Shunt
a
06 2014 Old Wood New Life
02 2014 Object Zone NP
09 2013 Priceless at 5th 3rd Bank US
08 2013 Bible & Snail Mail TIL Gallery
07 2013 Culture Queens Wood
04 2013 Blind Hope Alexandra Palace
04 2013 Dalston Reflections
10 2012 Composition 1 2 & 3
06 2012 Complex Megadisaster NY
02 2012 Local Whispers for Full Rabbit
07 2011 Local Whispers 2 Beijing
06 2011 The Wall at Platform China
06 2011 R Sequence at Platform China
04 2011 Medan Mara Kuala Lumpur
01 2010 Local Whispers at V&A
10 2010 Beacon for London 2012
09 2010 Squaring the Circle Kvadrat
06 2010 Testing The Wheel album
06 2010 Leave A Mark at Sonar Barca
09 2009 See-Sound ProjectC at Shunt
09 2009 Digital Tea Party at Shunt
09 2009 Digital Tea Party for Tent
11 2008 Untitled for Audio Arch
04 2008 Outside-Inside Installation
10 2007 See-Sound for Audio Arch
09 2007 Mirrored Beck's Fusions
04 2007 798 Installation DIAF Beijing
11 2006 Evolution Synthetica at V&A
04 2006 Din-Berlin Generative perform
12 2005 Composition H1 and H2
10 2005 Form, Colour and Time paper
07 2005 George Club London re-design
06 2005 Din-Barca Generative perform
04 2005 Composition L1 and L2
11 2004 Cardinal Place glass canopy
10 2004 Din-NY Galapagos Brooklyn
06 2004 Din-Barca Sonar Week
12 2003 Stream performance London
09 2003 Waldorf Hotel re-design
06 2003 Din-Barca Japan field recording
02 2003 Lighting/Audio Research NY
06 2002 Round at Cube Sonar Week
01 2002 Timber Pod Hotel Heathrow
09 2001 WCMT Research Award
09 2000 Neural Nets within Arch paper
08 1999 Fusion Club Leeds
01 1998 A Maze installation Leeds
06 1995 Meander installation Canterbury
 
trackerview


Installed in the Shunt Lounge
The Digital Tea Party evolves with the moving of the tea set, to control lighting, video and sound together. Visitors are directed to take a cup labeled 'fill me' and make a tea. The act of placing a cup on the table projects a wallpaper layer representing the cups pattern, starts a video sequence of a view through a window, initiates a sound and sets the ambient light. Pouring and drinking produces some surprise outcomes, whilst manipulation of crockery on the table allows users to tune their environment, dramatically shifting the colour, texture, sound and ambiance. Over time the environment develops from an ever changing and reacting new interior space until the cup labeled 'don't drink me' is used. More info about The Digital Tea Party can be found here.

 

 

 

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